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Command & conquer generals maps
Command & conquer generals maps








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  • If the map has a lot of obstacles, it favors flying units. GDI hovercraft can treat lakes just like flatland. Rocks don't block any ground-to-air or air-to-ground attacks.

    command & conquer generals maps

    Rocks block straight-line ground-to-ground attacks like Sniper team or Giga-cannon. All long range units can shoot over lakes. Obstacles come in two varieties - lakes and rocks. For aircraft obstacles are the same as flatland. Obstacles impede movement and firing options of ground vehicles and structures can't be built there. if Tiberium is at the edges of the map, it's easier to defend, because enemy units can't attack Harvesters while at the same time avoiding defending units.Ĭompare relatively safe Fortress to the very hostile Middle Oasis.if Tiberium is near the pads, Harvesters are threatened by the units that contest those pads.if Tiberium is close to the spawn point, new units can quickly reach the Harvester to defend it.Factors that can influence the Harvester safety: Location of the Tiberium on the map influences the Harvester safety. Tiberium fields damage infantry units 5 HP per second. When harvested, it increases the Tiberium income and can be minded for a 100 seconds, after it is depleted, it changes to a flatland.

    command & conquer generals maps

    Available maximum width depends on the map.Ĭan be traversed and occupied by all unit types.Įach side of the map has four Tiberium patches.

    command & conquer generals maps

    All maps are symmetrical, have the height of 7 tiles and width of 9 tiles in the edges. In game the length (longest diagonal) of a tile is 12 units.










    Command & conquer generals maps